Ian Galvin
Ian Galvin
Senior Concept Artist / Art Manager
Grand Rapids, United States

Summary

I am a concept artist with an expertise in vehicle, weapon, and hard surface design that has a strong sense of realism and character. I have a background in industrial design with several products in the market. My work history allows me to create visually compelling, believable assets in a professional and efficient manner.

I have worked on multiple AAA titles including Spider-Man PS4 and Starlink:Battle for Atlas. I was also a part of expansion packs for both titles and am currently working on multiple upcoming games for both large and small studios due for release in 2020.

I have a strong, straightforward process and am very communicative with my clients. I excel in working with strong art direction and am just as capable of filling in a clear design brief as I am working within a loose framework with a design team to define a clear brief and execute it.

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Skills

Concept ArtConcept DesignHard Surface ModelingGame DesignProp DesignWeapon Designvehicle design

Software proficiency

Keyshot
Keyshot
Modo
Modo
Photoshop
Photoshop
NX
NX

Productions

    • Video Game
      Marvel Spider-Man PS4
    • Year
      2018
    • Role
      Concept artist: Weapon design/Prop Design
    • Company
      Insomniac Studios
    • Video Game
      Starlink: Battle for Atlas
    • Year
      2018
    • Role
      Concept artist: Vehicle Design/Weapon design/Prop Design
    • Company
      Ubisoft Toronto