I am a concept artist with an expertise in vehicle, weapon, and hard surface design that has a strong sense of realism and character. I have a background in industrial design with several products in the market. My work history allows me to create visually compelling, believable assets in a professional and efficient manner.
I have worked on multiple AAA titles including Spider-Man PS4 and Starlink:Battle for Atlas. I was also a part of expansion packs for both titles and am currently working on multiple upcoming games for both large and small studios due for release in 2020.
I have a strong, straightforward process and am very communicative with my clients. I excel in working with strong art direction and am just as capable of filling in a clear design brief as I am working within a loose framework with a design team to define a clear brief and execute it.